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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

R8 Games gets funding for Formula Fusion, Vita version back on?

Having botched its Kickstarter campaign, and got together barely enough funding, then underestimated its costs, R8 Games has got publisher or investor backing to see the prodigal son of WipEout come to fruition in the second half of 2016.


In the brief update, announcing the good news, the team state "so we can deliver the full game onto PC and Consoles, including the stretch goals we outlined on Kickstarter." A Vita version was among those goals, admittedly at 400K, when the game only raised £80K. So, I'm checking with the team to see if that still stands, but a decent successor to WipEout could be on.

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Currently playing on my Vita/PS3/PS4/PS5


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