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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

God Wars making people kill from Kadokawa

Those Gods always seem to spend their time fighting, but even worse, getting people to do all their fighting for them. Its like people just make up the gods to justify going around and giving everyone a good kicking.

Anyway, this is another PS Vita and PS4 game out of Kadokawa's press event. It promises an untold story from the history of Gods.

 A tactical RPG that depicts the conflict and rise of young heroes in ancient Japan. An adventure that merges the world of Kojiki, Japan's oldest history book, and the fairy-tales of Japanese folklore. The amazing saga of mighty heroes who fought bravely against their fate and the wrath of the Gods, has now been revealed.

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Currently playing on my Vita/PS3/PS4/PS5


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