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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PlayStation Now subscription service arrives, £12.99 a month

Ahh, the real reason why Sony doesn't like backward compatible consoles - so it can sell us all those old games yet again. At least PlayStation Now finally comes with a sensible subscription figure, rather than being charged per game for a limited  and pointless period.


I'll be tempted to give this a try, but for now given the vagaries of the Vita's appalling WiFi speeds and the fact the library seems to assume no one ever got a PS3, I'll wait until there's something more interesting to play, that isn't already on my Vita.

I won't complain about the price, given the back-end grunt this service must need, but suspect Sony will put out some offers to get people interested soon enough.

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Currently playing on my Vita/PS3/PS4/PS5


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