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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Omega Labyrinth gets ample gameplay and opening clips

'This is it boys, this is war' someone once sang, but I don't think they were talking to their boobs. But here we are, with D3's new RPG that looks all cute and innocent until you realise the girl is on a quest for larger breasts.

There/'s a few minutes of gameplay to check out, it all seems pretty simple stuff, with seriously fluffy combat, not sure that's really in keeping with the likely audience for the game. The opening trailer is a bit more up tempo! The game's cover art was revealed yesterday.


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Currently playing on my Vita/PS3/PS4/PS5


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