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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Okay, how long until the Freedom Wars rhythm action game?

Freedom Wars may be done and dusted for most, but the bandwagon keeps rolling when it comes to music for the game, here's another track from the game. Not sure I'd want to do much dancing or tapping to it, but Sony Japan keeps popping out the tunes!

Guess I should go back and finish it some day, but it was getting very repetitive and I'd totally forgotten whatever story there was - perhaps my Christmas break would be a good time as there are few big new Vita games coming, and none from Sony.

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Currently playing on my Vita/PS3/PS4/PS5


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