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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Japan gets some Ignition to its Fighting Climax

We're only just getting the plain old, vanilla, Dengeki Bunko Fighting Climax in the west, and already Sega in Japan is waving an "Ignition" version in our faces. This clip already has 50,000 views in a few hours, so I guess its a big deal over there, hitting PS4 and Vita.

It makes the recent western roster trailer look pretty tame, but I guess you'll have to ask your local fighting expert exactly what Ignition adds to the mix, beyond the usual insanity and over-charged moves, plus a spot of Sonic background. The update is out in December.

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Currently playing on my Vita/PS3/PS4/PS5


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