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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Dex brings more cyberpunking to the Vita

Hot on the heels of Pixel Noir getting Kickstarted, comes Dex, a PC RPG action adventure from Dreadlocks. The original is just been upgraded in an enhanced version, with the developers announcing a deal with Spanish publisher BadLand to bring it to consoles.
Today, we are very proud to announce that we are joining forces with BadLand Indie to publish Dex on consoles! Which consoles, you ask? Well, on top of the already promised Wii U version, Dex will also be released on PlayStation 4, Xbox One and PS Vita, all coming in 2016!...
It sounds like it has plenty of character and humour, and the Vita's OLED will certainly make that dark scheme stand out.

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Currently playing on my Vita/PS3/PS4/PS5


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