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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Watch the rerun of Sony's Tokyo Game Show press event

After my ham-fisted efforts to live blog the show and capture all the essentials for Vita owners, here's the replay of the real thing, Jump to 30 minutes to get to the start.

It was a decent event for Vita owners, with several new games announced from third parties. But Sony's lack of development for its own platform in its home country where the PS Vita still sells will is pretty shocking.

Note to Sony's western show organisers. This is how you do it - video, video, video, announce, announce, announce, no wanky game play segments, no embarrassing hand offs between grubby developers. No forced applause!

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