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June Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by making the Blu-ray an accessory (like the PS5 Slim).  I prefer the idea of a dedicated dock on the PS6 that connects the next Portable to your entire PSN library, and they'd better make it work as an extra controller, but I'm sure there are practical benefits to the extra drive.   That should also boost sales of PS4 and PS5 physical games, especially on the second-hand market, as folk...

Sony sees no hope for a Vita successor, but doesn't blame itself

Over the weekend Sony pretty bluntly ruled out a sequel to the PlayStation Vita (at EGX on EuroGamer). At the event, Shuhei Yoshida is quoted as saying in response to a question about Vita 2 "the climate is not healthy for now because of the huge dominance of mobile gaming."

On that basis, and with the new iPhones selling 13 million in a weekend, the climate will never get healthy, so no Vita 2! But that doesn't come as much of a surprise. Kotaku already points out that Sony did its best to kill the Vita, not mobile gaming. Doubtless, lots of others are having their own say.

I stick by my thoughts a few months ago that now the Vita isn't actually Sony's to kill. Since Sony has abandoned the current Vita (in terms of no Sony studio is making a game for it), its down to indies, us as KickStarter investors to keep it going. That's even as major publishers including Bandai Namco, Koei Tecmo, Atlus, Sega continue to invest and support it.

Sure, these are Japanese publishers where the Vita can still sell 20,000 units a week, but those games are coming to western audiences. Something Sony seems oblivious to, having ditched Gravity Daze 2 for Vita.

So, Sony won't do a PSV 2 because it has already dumped the Vita  - and it abandoned the Vita despite there still being a profit to be made (those other publishers aren't doing this out of charity).

Worse, even when Sony saw the drift to mobile and free to play. Rather than picking up the popular FTP micro-transaction titles, it rushed out its own random products with no marketing. These either didn't work on launch (Invokers Tournament), and then shut them down when no one came to play (Destiny of Spirits).

It dumped the Vita despite having an Uncharted engine, a Killzone engine (and with third parties building Assassin's Creed, Call of Duty, Need for Speed and other engines) for the Vita. Those code bases could be used by other developers to create a raft of western-style games at lower costs, and yet Sony, or the other western third parties, don't seem keen to let them try.

Naturally, Sony's PR department will claim a mistranslation or that @yosp didn't mean it quite like that - but without even worrying abour the Vita 2, Sony continues to harm the original in new and unusual ways.

Thoughts welcome.

Currently playing on my Vita/PS3/PS4/PS5


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