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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Seraph of the End trailer hits the road

Okay, of all the places in a lovingly created game to show off your battle scene, who picks a road? A stretch of grey tarmac and some white lines, that helps demonstrate the brilliant world we've created - thought no one ever!

Yet, that's what we get in Seraph of the End, subtitled Origin of Fate, from Bandai. Look at all the detailed character art, the animation, the stinky, rock-strewn, road. Anyway, the game lands on 17 December in Japan - hopefully better battle scenes are available.



Check out the official site for a few more goodies

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Currently playing on my Vita/PS3/PS4/PS5


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