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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Drive Drive Drive drives over the Vita

Forgive ignoring the many exclamation marks in the title, but here comes another racing game to the Vita - wow that must make like four or five!!! Up close, it looks a bit like the first Driver game, but in play you zoom out for a SuperSprint style view.

The trick with Drive!Drive!Drive! is you're racing multiple tracks at the same time, so one move on one could harm your race on the other. That could be a neat trick, or it could be something that's a novelty or annoyance, especially with various gravity levels. Guess we'll find out on release - the game hits PS4 too.

A little more info on the PSN blog.

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Currently playing on my Vita/PS3/PS4/PS5


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