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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

World Trigger: Borderless Mission gets some gameplay clips

Its a bleak world in the realms of Namco's Borderless Mission. Mikado City is home to empty train stations, whole estates devoid of life. Probably because of the huge organisms floating around them, demanding to be battled to a pulp. Such a shame that the first few seconds, with that blue cyber tinge to it looks so cool!

But it seems to be the main failing of the Vita that it can't add some life to its games, Assassin's Creed and Akiba's Trip being the obvious exceptions. So, in these pallid towns, your team battles the bugs, with story mode for those who care why you're battling them, and the inevitable  Battle Mode multiplayer for those who just want to go out and whack things.



The game is out in September, I'm not sure I could summon up much enthusiasm for a western release for a game that looks so flat and unimaginative.

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Currently playing on my Vita/PS3/PS4/PS5


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