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July Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

Dancing all Night sales head off to bed

Looks like 100,000 is about the limit for Vita games these days as the Persona 4 exclusive title spin off's sales collapse down to 13K in Japan's latest Media Create chart.

That's enough to keep it in the top 4, ahead of Minecraft on the Vita, which shows just how something new and different can do, as that approaches 250,000 boxed sales (and over 500,000 including digital). No wonder Square are keen on the Dragon Quest Builders idea. The only new entry is Zettai Geigeki Wars from Acquire, shifting a tiddly 2,831.

As a result Vita sales are down to 14,800 on the week, at the bottom of previous years' ranges. Whatever your views on success of Dancing All Night, its hard to see major developers pushing ahead with big Vita projects if they won't sell massive numbers.



Currently playing on my Vita/PS3/PS4/PS5


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