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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Dancing all Night sales head off to bed

Looks like 100,000 is about the limit for Vita games these days as the Persona 4 exclusive title spin off's sales collapse down to 13K in Japan's latest Media Create chart.

That's enough to keep it in the top 4, ahead of Minecraft on the Vita, which shows just how something new and different can do, as that approaches 250,000 boxed sales (and over 500,000 including digital). No wonder Square are keen on the Dragon Quest Builders idea. The only new entry is Zettai Geigeki Wars from Acquire, shifting a tiddly 2,831.

As a result Vita sales are down to 14,800 on the week, at the bottom of previous years' ranges. Whatever your views on success of Dancing All Night, its hard to see major developers pushing ahead with big Vita projects if they won't sell massive numbers.



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