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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita gets World of Final Fantasy out of E3

I wasn't expecting more than one game from Sony for E3. Actually, we didn't even get that! Square Enix provided the only highlight for Vita owners with World of Final Fantasy, and its hardly an exclusive.

Enter the world of Grimoire, a kid-friendly version of the Final Fantasy universe, suggesting that grown up gaming is all but done on the format. Otherwise, there was one pic of a Vita throughout the whole show, and the well known indie and PS+ lists. They were only there as Sony's likely justification that the Vita is not "legacy".

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Currently playing on my Vita/PS3/PS4/PS5


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