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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  Update: the Vectrex Kickstarter is live and blew past its first funding goal in ab out 15 minutes, and approaching £450K and 2,500 backers in its first day.   His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectre...

Ray Gigant sees Experience back on form

After the rather crushing disappointment that was Operation Abyss, Ray Gigant seems to be more up to scratch, judging by this new video. Developed by Experience, but with Bandai on publishing duty the developers seem to be doing a bit more to progress the genre, even if only by a couple of nudges, and has a far cleaner interface.

With giant baddies to take down and a hopefully coherent story, this releases in Japan at the end of July. Hopefully we'll get a western version, although I wonder if the relative failure of OA compared to Demon Gaze might dent those hopes slightly.

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