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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

New Atelier arrives in September, all about that Sophie

Atelier Sophie gets its first rush of art and screens on the Japanese sites today, with Gust introducing us to the leading lady and her sidekick. Plachta is a book, who turns into a girl, who will help teach and guide Sophie on her adventures. The official site plays some very soothing music if you want a browse.
While Plachta is handy, she's also lost much of memory, and Sophie's role is to help her find it through various mean of alchemy. As Sophie's powers increase, she can help turn Plachta in to an increasingly powerful ally to do battle with the game's many enemies.


Sounds like quite a neat tie-up, and explains much of the teaser video from last week. With some gorgeous art, involved progression, this could be one of the Vita's more refined RPGs/ All pray to Tecmo Koei that we get it over here, ideally with the premium box retail version.


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