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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Its a firmware update (3.52)

As Europe never sang in the eighties! Although if they did it would have gone a bit like this...
We're updating together
This won't end up well
And maybe we'll update next week
Again? Who can tell?
But there won't be new features
Or even new games
Will things ever be fun on the Vita again?
Its a firmware update DA_DA_DA_DADA

 In other words its another stability patch. Possibly to fight off all the fun and games the homebrew crowd are having, getting closer to native homebrew solutions.

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Currently playing on my Vita/PS3/PS4/PS5


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