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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Danish develop Bedtime Digital bringing Back to Bed the Vita

Continuing our tour of new lands for Vita development, Denmark is home to a quirky adventure that is coming to the PlayStation Family soon. The game is being published by Loot Digital (who are also bringing Whispering Willows our way).

Throwing all manner of quirky nightmarish puzzle elements, the game sees you acting as a guardian to a sleepwalker, with the aim of navigating him through his strange dreams safely back to bed. Originally an Android game (from which this trailer comes) it certainly looks distinctive and has a summer release date. Now where did I put that cheese?

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