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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  Update: the Vectrex Kickstarter is live and blew past its first funding goal in ab out 15 minutes, and approaching £450K and 2,500 backers in its first day.   His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectre...

Air Race Speed should find a good home on the Vita

Qubic's Air Race Speed is a decent-looking iOS game that got poor reviews due to its controls. Not sure if they were ever patched, but it should find a perfect home on the Vita (assuming a trophy listing is correct), which has all sorts of controls and a more natural tilt mechanism to encourage fast sci-fi racing.


It also made it to the 3DS, and now heads our way offering fast and skilful racing. The game lets you pilot powerful spaceships through 35 futuristic tracks featuring challenging tunnels, spectacular halls and hidden short cuts.

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Currently playing on my Vita/PS3/PS4/PS5


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