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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita sales get a little Golden Week kiss

Not much, as Japan prepared for its big spring holiday, up a couple of thousand according to the latest Media Create sales, showing how bad things have got generally, considering Golden Week used to send sales soaring. On the software front, Minecraft remains the leading selling Vita game, shifting another 16,000 copies (up 4,000 on last week). Next week's figures might improve more, but after that we're into the spring/summer slump!


Not far behind Minecraft is ToHeart2 Dungeon Travellers from 5bp and Aquaplus, but its quite a poor showing by Operation Babel (Operation Abyss in the west, coming soon) selling only 8,100 copies. Guess it won't match the highs of Demon Gaze, which means that the developers had better get a move on with that DG sequel.


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Currently playing on my Vita/PS3/PS4/PS5


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