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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Steins;Gate release update

A note from the game's Facebook Community page lets us know that Steins;Gate on the PS3 has passed Sony Europe Q&A testing, with the Vita version expected to pass in the next day or so. The US versions don't sound too far behind, which is likely why there's no still formal date for that region yet.

UPDATE: The Vita version has passed checking too, so its now on to manufacture for the physical copies and queuing up the digital version for release!

The greatly anticipated visual novel (game site) has to be the Vita's best chance at a breakout game this year, but there's been little hype outside Vita and SG sites for it. Hopefully things will start picking up in the next week or two before the 22 May release date.


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Currently playing on my Vita/PS3/PS4/PS5


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