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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sales fall flat in post-holiday Media Create chart

Back to the slump after Golden Week as sales of everything plummet with the PS4, new 3DS and Vita (plus Vita TV) only just peeking over 11,000 sales each. Worse for the PS4, the latest remaster of FFX-HD only sold 15,900 copies - dismal compared to the boost it gave the Vita in games and hardware sales.

Minecraft soldiers on at No. 3 on the Media Create chart, shifting another 11,000 copies, but with no new entries, its as dead as some doo-doos. There's just a bunch of visual novels out this week, while Cross Anjou might spark some life next week, having picked up a decent Famitsu score Nobunga's Ambition also hits, that's just been confirmed for western release on PS4 and PS3, but I'm not sure the delayed portable edition will follow.


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Currently playing on my Vita/PS3/PS4/PS5


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