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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Meet more of Lost Dimensions' psychic heroes (or traitors)

Lost Dimension, despite the generic plot and cookie cutter characters does seem to have an interesting premise behind it, with half of your specially selected ninja-skill psychics apparently set to betray you at any turn.

Here we meet another bunch of the crew. Do any of them look like they belong a little too much in those 'superior race' outfits? Any dodgy hint of an accent? Or, would that be too obvious?

Hopefully the battles are bit more involved than these clips show, or is this just one of those games that's really hard to show off in a short video? Don't think I've ever asked so many questions of a game, guess we'll find out when it releases in July with all that free DLC.

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