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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

WipEout unofficial sequel gets a Vita stretch goal

Some of the folks from Studio Liverpool (aka the WipEout team) became R8 Studios, and they've finally got their Kickstarter campaign going for the futuristic racer, Formula Fusion. A Vita version is way down the list of stretch goals at £400,000, but at least its there and if the new game can tap into the many WipEout loyalists, then its in with a shout. Then again, with X1 and PS4 versions at £350K, the Vita isn't that far off.

UPDATE: There's been a right fuss online about the low first funding goal, to which the team has responded and the confusing stretch goals, which they've clarified in the KS comments. Regardless, the game has passed £23K in a few days, hopefully it will approach the console goals by deadline.

FURTHER UPDATE: What a shambles, the game's KS page now has more sub-clauses than a legal contract. The console goal has dropped to £100K, leaving the Vita in the lurch at 400K - not going to happen! Whatever concept R8 had about their Kickstarter, no one should EVER repeat this botched effort - look at Yooka Laylee to see how its done! Although, despite that one raking in the cash there's no sign of a Vita stretch!


While they, naturally enough, claim it is very different to WipEout, we still have anti-grav racing in a set of cool city tracks with a lusty techno soundtrack and visuals from Designer's Republic. There's also plenty of pledge levels and cool trinkets to make it worth investing. Check out the page here. If it does get funded, this could easily be the biggest Vita game of 2016! It would just have been a hell of a lot easier if Sony hadn't broken up a proven successful studio!

The addition of eSports mode might be a bit much for the Vita version, but since I still happily play WipEout multiplayer, as long as there's something for us to enjoy, that'd be cool.

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Currently playing on my Vita/PS3/PS4/PS5


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