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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sayonara UmiharaKawase+ hits US PSN today


Agatsuma Entertainment's rubbery platformer hits the US PSN today, with its unique ‘Rubbering Action’ physics-based puzzle platform blasting out of Japan. You play as a 20-year old backpacking Japanese sushi chef armed with a fishing rod, a rubber fishing line and a fishing hook.

You have to avoid fish-like enemies, conveyer belts, spikes, watery pits, time travel and more, with a range of more challenging puzzles and solutions, and the greater the time pressure becomes as you venture further in. Along the way, look out for shortcuts and secret exits and unlock bonus levels.

 As a special bonus for fans, the first ever title in this gaming franchise ‘UmiharaKawase’ has also been included. UmiharaKawase was originally released way back in 1994 for console. It is the elasticity of Umihara’s rubber fishing line that has always set this franchise apart from all other rope games, giving unprecedented levels of mobility and discovery. Tightening the line or giving lots of slack can be the difference between success and failure.

The game runs at a slick 60 frames per second and is down as $19.99, there's an EU release in the works too, currently listed as "soon".

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Currently playing on my Vita/PS3/PS4/PS5


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