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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Mighty No. 9 comes to Vita, later

Having signed up for the Kickstarter, it looks like Vita owners will have to wait a little longer than everyone else to get their hands on the not-quite-MegaMan release from Keiji Inafune and his Comcept team. The Sony blog has announced that Mighty No. 9 will hit the west in Mid September on consoles, with a Vita version promised soon after, but with no idea of how soon "soon" is.


Deep Silver are handling western publishing duties, with no physical Vita version to grab from a store shelf. Well done if you backed this Kickstarter project, and check out the recent crowd-funded games on the way. Not sure if backers will get the dreaded future DLC as part of their deal.


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Currently playing on my Vita/PS3/PS4/PS5


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