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July Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

Frima handling port duties for Resident Evil Revelations 2, due summer

First the good news, Sony has put a brief update up on Resident Evil Revelations 2 for the Vita, and it should arrive sometime this summer. Now the bad news.

The post states "While we get closer to locking down the PS Vita-specific gameplay and features" which sounds like they might be having to axe modes (likely multiplayer) and some content to cram it onto the Vita. UPDATE: Looks like multiplayer will be added via a later patch.


The second is that it is being handled by Canadian team Frima, which isn't exactly looking like your top line developer here. They have some (mostly PSP) and Vita experience, lately with Zombie Tycoon 2, but aren't exactly screaming high-grade with their pixelly mobile and social titles.

Hope I'm not wrong, but I'm not exactly expecting the Vita to be screaming at full revs here. Can they optimise the engine, can they maintain a degree of visual and audio quality - or will they just cut back everything they can to get the game running in the few months they have? Guess we'll find out in summer. No pressure!

My final point is aimed at Sony who have clearly abandoned everything to do with the Vita. They can't find an in-house team to do this task? They are clearly paying peanuts (in dev terms) for the port (no offense to Frima) and are likely to hang them out to dry once the code is shipped. Imagine the biggest game of any platform this year - would you let a small team handle all that expectation?

Currently playing on my Vita/PS3/PS4/PS5


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