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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Well, at least the Vita gets a Disgaea 5 theme

As Japanese developers transfer their focus to the booming PS4 market, Vita opportunities for major gaming series will slowly diminish, as we see with Disgaea 5 being a PS4-only title. Still, NIS still loves us (a little) as it drops a PS Vita theme for the game alongside one for the PS4's front end.

I can't fault developers wanting to work with the awesome power of the PS4 and not the backwater of the Vita. But, how hard can it be for major teams to have some resources working on a best-case Vita version, especially in Japan where millions of gamers are eager for new games?



While that's not quite as galling as Sega's Yakuza-0 PS Vita and PS TV model, hopefully NIS America will drop this on the western PSN to liven up unhappy zip screens.

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Currently playing on my Vita/PS3/PS4/PS5


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