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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita sells another 20K in Japan

No new entries in this week's Media Create chart from Japan for the Vita, but God Eater 2 Rage Burst continues to sell, managing another 17,710 units to keep it in the top 10, closing in on 200K sales.

Hardware sales totalled just over 20,000, but the Vita is already 60K down on its year-to-date number from 2014. Two years ago, Soul Sacrifice arrived from Sony (the dark blue spike), and there's no sign of the company offering anything that will move hardware in those volumes this year. With Sega all but dead, and Square looking to have abandoned the Vita, only Bandai seem to have the muscle to put out any major releases. Yes, there's lots of little bright spots ahead, Digimon, Demon Souls 2 and Dancing All Night, but not much to catapult the Vita into the spotlight again.


Comments

  1. You need to label the axis' (Y=Sales Numbers, X=Date? Month? Bananas?)

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