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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Unity 5 supports the Vita, goes free

Hot on the heels of the old Unreal Engine going free to use, the new big-budget Unity 5 packing in all manner of features is also free for smaller projects. Unity 5 Personal is free for those on a budget of under $100K, but lacks advanced services. While many of the shiny features probably won't be supported by the Vita's ageing Quad-core ARM Cortex-A9, it can still show most mobile devices a trick or two thanks to its relatively low resolution and Sony's box of gaming tricks.

Several recent projects have promised Vita versions if Unity support allowed. I guess we'll have to wait and see if this affects Vita development at all, with pretty limited crossover from mobile and main console projects still the order of the day, whatever the codebase. More on Gamasutra. If any devs would like to illuminate us on the possibilities, I'd be delighted.


Currently playing on my Vita/PS3/PS4/PS5


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