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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Toukiden Kiwami gets a demo

Eager to play the new and improved Toukiden? Not too long to wait now as a demo will soon by popping up on PSN to let everyone have a practice. In the mean time, here's a video comparing the PS Vita and the PS4 version in action.

The demo serves as an early introduction and features two distinct game modes: The first is an ‘introductory demo’ and is comprised by the first two chapters of Toukiden, including the edit mode where players can create and customise their own unique Slayer. This mode will also allow players to choose to equip their character with one of the three brand new weapon types (naginata, club, rifle).

There's also a couple of rock hard missions for existing fans and these open up extras that can be carried over to the full game.

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Currently playing on my Vita/PS3/PS4/PS5


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