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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Lego Jurassic World trailer rolls with the fun

Giving us a slightly better look at the scope and scale of Lego Jurassic World than the first trailer, here's a new fun-packed teaser trailer poking a Spinosaurus at the original trilogy. While setting up for the new movie.

I do wonder if Warner will ever bother moving the Vita version up to the open world model of the recent full-console games? As mature gamers get more bored of the standard format, won't the mobile and handheld versions become more popular?

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Currently playing on my Vita/PS3/PS4/PS5


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