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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

iPhone's Infected Wars heads to the Vita

Action Mobile Games (or someone, since AM's social content hasn't been updated since 2013) is bringing its zombie-infested shooter to the Vita next week, with character classes including marine, sniper, sapper and medic to create some teamplay in this multiplayer focused title. Perhaps they should update the title to 2015 Infected Wars though, just a thought.

Developed on the Unreal 3 engine, the Vita should be able to do its thing and with proper controls, all looks good. With HellDivers also offering some great MP action, looks like the Vita is getting a bit of a co-op renaissance. It might not be the prettiest game ever, but we need all the shooting we can get, and if it sells a few, maybe a few more iOS devs will come calling. Bets on in-app purchases?

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Currently playing on my Vita/PS3/PS4/PS5


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