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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Destiny of Spirits' destiny is the scrapheap

Despite claiming over a million downloads, Sony is still canning its free to play card/monster battler Destiny of Spirits. I had a couple of goes at it in the early running and despite the usual crossover updates from dinosaurs to Gods, never found that exciting or compelling. The game's servers will be closed on 30 June in Asia and I'm pretty sure any western ones won't be far behind.



There will be another update before the end, presumably for a final splurge. Did anyone get into this and will it? Did anyone spend much money on the in-app purchases?

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Currently playing on my Vita/PS3/PS4/PS5


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