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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Strength of the Sword Ultimate adds proper Vita stretch goal

Originally, Ivent put its console stretch goals at a rather optimistic $100K for the team's Kickstarter campaign. But the duo have now seen sense and listed a decent Vita stretch goal for its stylish Strength of the Sword Ultimate (that hints at Chair's iPad hit Infinity Blade, but probably better).

The game offers co-op mode, more customisation and depending on how much it raises probably a lot more. Other comparisons include a spot of Dark Souls, which can only be a good thing.



Now, with the game already up to $10K of its base $14K goal and four weeks still to go, you can get a Vita version for just $30K, which looks like something of a bargain. Check out all the other Vita Kickstarter projects you can support.


Currently playing on my Vita/PS3/PS4/PS5


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