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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony sells 1.4 million Vitas in the Christmas quarter

Sony's latest official numbers are in, and it can't hide the Vita's sales behind the PSP any more. One point four million Vita and Vita TV devices were sold in the Christmas quarter, plus a few thousand PSPs, if that. That's down from 2 million a year ago.

Admittedly, it took a $92 million write-down on Vita and Vita TV (mostly the TV I'm guessing), but both Nintendo and Microsoft have done the same recently for unsold hardware. Still, for a dead console and micro console, that's not too shabby.

Some 270,000 of those sales came from Japan, according to Media Create's numbers, That's almost half of 2013's seasonal quarter, which was Sony's best since launch thanks to the arrival  of the PlayStation TV and Final Fantasy X HD in Japan, that explains almost half of the drop in sales.

Taking out Japan, that leaves 1.13 million sold around the rest of the world, I wonder how its Asian sales are doing?

If Sony can get a lift in the last (usually quiet) quarter above 500,000, and there's lots of hot games coming out in Japan, then that would be a small positive step. Sony's software contribution from the Vita must be pretty poor since it has pretty much given up on the console, but with Bandai Namco stepping up, there are still some big name games to come.

Overall, Sony posted a decent profit, but has yet to report its movie studio figures after that was hacked at the end of last year.
The gaming divisions sales were up 16.8%, led by 6.4 million PS4 sales, and helped by 1.1 million PS3 sales. While, Vita sales were down over 500,000 on last year's quarter, Sony doesn't see any further decline, maintaining its overall forecast of 3.5 million for the year.



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