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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Red Goddess dev update, see it at GDC

One of my most anticipated Kicstarters, Red Goddess from Yanim sees development hotting up and the company has some good news, with Epic showcasing it as part of the Unreal Engine booth at GDC expo in March.


The latest development info includes working on Divine and Rage characters expressions. The aim was to have Divine not super sexy, almost androgynous character, having both masculine and feminine characteristics. With Rage there was a dark mysterious aspect.


The first mask of Divine is a being of anger and muscle.. sounds like fun and based on these new screens the game is coming along great. Can't wait for the Vita version to tip up.


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Currently playing on my Vita/PS3/PS4/PS5


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