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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Feast your eyes on Ray Gigant from Bandai and Experience

Next up in today's big reveals, a look at the Dengeki scans of Ray Gigant, a game from Bandai and Experience that, stop me if you've heard this before, pits a bunch of school kids against a marauding band of demons from some other dimension.

It looks a bit like the recent Experience fodder but with a modern setting to appeal to the, stop me if you've heard this before, Persona lovers out there. Still, the more the merrier and with Bandai doing a good job on shipping their games west, and Experience being one of the better translating teams, here's hoping we get to see this here.

The game's teaser site should reveal more very soon. Click on a pic to view without the page clutter.






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