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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Dissidia takes its fantasy to the arcade

Dissidia was a fun take on the Final Fantasy universe, adding all sorts of mad combat with characters from across the series on  a couple of outings for the PSP, with the Duodecimal version selling over 500,000 in Japan, with a tasteful limited edition. I still have the review UMD for the first one somewhere, must give it a spin again.

Square is upping the ante for the next instalment with a full arcade game, which doesn't sound like it'll be particularly easy for a handheld conversion. Naturally, this new version features characters from the latest titles and is maxxed out on the graphics front. More info is coming in April,


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Currently playing on my Vita/PS3/PS4/PS5


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