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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sword-swinging AeternoBlade dated for February

Developed in Thailand by Corecell, AeternoBlade is a classic side-scrolling fighting game for the Vita. Originally a 3DS title, it has been visually tweaked, upscaled, had shadows added, booted up to 60fps, given a lick of paint and generally tarted up.


A 2D scroller, the game has a bit of PS one feel to it, which is fine and focuses on Freyja, a heroine forced into battle against the villainous Beladim, using the power of her time-warping sword to avoid nasty issues like death (but not taxes, I guess). The Vita version also gets some extra costume DLC, and there's a range of exotic characters across the game.


AeternoBlade will be released in PlayStation Store in the US on 10th February and in the EU on 4th February 2015.



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Currently playing on my Vita/PS3/PS4/PS5


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