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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Snail Games to challenge the Vita and 3DS with the W3D

Since Sony likely won't innovate in portable gaming anymore, who else will take up the baton? Snail Games is making waves at CES (Consumer Electronics Show) in Las Vegas with a range of new hardware, not bad for what was a games company startup from China. The company has an Android Micro Console, the OBox on the way, but of more interest is the W and W3D (they're clearly not all that great at naming things) gaming smartphones. (see a hands-on video over at TabTech)


Android-based, the W3D pulls a 3DS like three-dimensional trick on any Android game using eye-tracking and some clever software, powered by octa-core MTK6595 running at 2.2GHZ. It has twin sticks, a four way controller and four face buttons, plus four should buttons. That's all wrapped around a 5.5" full HD display.

It looks a bit simplistic in design, and makes the cardinal sin of putting the speakers on the back, but if the grunt is there, with a regularly updated interface, decent media and other apps (you know, everything the Vita lacks) then it could just attract some interest from gamers.

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Currently playing on my Vita/PS3/PS4/PS5


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