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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Operation Abyss gets trailered, more dungeon crawling fun for the Vita?

Been looking forward to this since the Japanese original broke cover, so thanks to NIS America for bringing Operation Abyss, New Tokyo Legacy our way. Developed by Experience, the studio that made the hugely popular Demon Gaze (still get loads of visits for the maps), its a sci-fi dungeon crawler RPG set in a near future Tokyo.


With the city under the constant threat of Variants, genetically engineered monsters, and the emergence of portals leading to a mysterious dimension called the Abyss, the government has established the Code Physics Agency to investigate these mysterious phenomena. The Xth Squad, a unique group of teens modified by the CPA's Code technology, must evade traps, face down powerful monsters, and investigate the mystery behind the Abyss.

The game is out mid-April, on the 17th in the EU and the 14th in the US. There's some pics from the Japanese version here. It looks to use a slightly neon version of the Demon Gaze engine, which is no bad thing. Features include:

Robust Customization System
Recruit and train a unique group of six Xth members to venture into the Abyss. Customize each member from one of ten distinct Blood Codes. Each Xth member's appearance, class, personality, morality, and stats may be molded to the player's preference.

An Accessible, Yet Deep Dungeon Crawler
The labyrinthine dungeons of New Tokyo offer 40+ hours of dungeon crawling action with traps, secret doors, challenging enemies, and gorgeous art throughout.

A Unique Sci-Fi Story
Dive into the unique dungeon crawler setting of Operation Abyss and lose yourself in the gorgeous world, featuring real-life locations rendered by Tetsu Kurosawa and Oxijiyen. A gripping story blends heavy sci-fi elements with a setting to give the game a unique feel.

The US NIS store has a limited edition if you're really keen, $54.99 gets you a box, art book and soundtrack CD.


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Currently playing on my Vita/PS3/PS4/PS5


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