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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Keiji Inafune says Mighty No. 9 done and dusted

Keiji-San certainly looks a lot happier in this video than he ever did in the Soul Sacrifice era, that's what you get for playing with cute battle suits over demonic hordes. Announcing the game is more or less finished, his crowdfunded console MegaMan homage which roared through the $3.5 million Vita stretch goal in 2013 will be with us this year.

That's assuming Comcept is top of their ports, with multiple console versions to churn out. More Kickstarter titles here. Enjoy the quick gameplay snippet, and then look forward to reaping your Kickstarter reward, or paying up for the fun looking title.

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Currently playing on my Vita/PS3/PS4/PS5


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