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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Get ready to have your Krinkles Krushed!

Oh look, they've moved the perspective of Plants vs Zombies and put some different animals and graphics in it (says the cynical me). There's a plot in Krinkle Krusher, but that involves magic cake awaking an army of nasties, so you'll forgive me if I'm not too excited/stoked/whatever for this one.

The game comes from Spanish mobile game team Ilusis, so why there isn't a little more hot-bloodedness to this, I'm not sure. I imagine it'll be free on PS+ sometime soon, so no rushing out to get it early! Still, they did bring StreetKix to the PSP, so cheers for keeping the Vita in mind guys!

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Currently playing on my Vita/PS3/PS4/PS5


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