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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Flying Hamster morphs into Monster Boy

Here's some fun news from one of my Kickstarter backed projects. What was going to be Flying Hamster II (which then got picked up by a publisher and cancelled) will become Monster Boy, riffing on the Monster World (Wonder Boy) games with input from the Sega series' legendary Ryuichi Nishizawa and music from Michiru Yamane.

Since the hamster game was broadly a jolly retro platformer with gorgeous bright graphics, it was well on the way to imitating the Monster World games, and this really looks like the business, with modern visuals in a superbright style. The game is slated for PC first with PS4 and other console formats to follow, hopefully they'll stick to their original plan for a Vita version.

UPDATE: FDG say they will discuss the Vita with Sony!



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Currently playing on my Vita/PS3/PS4/PS5


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