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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Escape Hatch may bring Starlight Tactics to the Vita

In a technology pending move, Escape Hatch has announced the follow-up title to its space combat game Starlight Inception, with a Vita version possible with a major caveat. The release states that a Vita version will come, only if Unity 4.6 or 5.0 engine support comes to the Vita.


The game (UPDATE: pics on its Facebook page), is slated for a 2015 release, and offers an Admiral's eye view of the Starlight universe (remember, the team is still supporting and updating the Vita game), with tactical and strategic decisions the order of the day. Former LucasArts alum, who worked on Star Wars: Galactic Battlegrounds, Garry Gaber says:
"Tactics promises to be something new and original - a game set in the Starlight universe that takes place at the capital ship level - players will be able to control both United Star Force and Non-Aligned Nations Destroyers, Cruisers and Carriers in two full campaigns, with a skirmish mode as well for players who just want to quickly jump into the action."
In case the Vita version never makes it, the game is planned for iOS, PC, PS4 and other formats. I guess the engine support is down to the Unity team, who have a lot on their plate than to support a niche format like the Vita (its not like thousands of games rushed over when Unity support was first announced), but you never know!


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Currently playing on my Vita/PS3/PS4/PS5


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