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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

The tall and the short of PlayStation Experience

Having managed to generate a decent amount of interest in the Vita at PlayStation Experience, Sony managed to squash the enthusiasm pretty quickly with its usual missteps and fluffs. Announcing a bunch of games on various platforms in a blurry tirade of a keynote, left us unsure of what was being said. Definitely no Persona 5 or Transistor!

Then there's the inevitable questions, why is FF VII HD PS4 only? If this is coming from Square Japan, it is in their interests to have a Vita version too? The Suikoden news, similarly was great, but in the 20th anniversary of PlayStation, where was the original Ridge Racer, Raiden Project or other launch games? Where was a bit of thematic consistency rather than just a hodge podge of almost random news.



Finally, the lack of a 20th Anniversary PS Vita, a task that is only a matter of getting some coloured plastic pellets and one button made up to a Japanese factory and changing a few pieces of InDesign art on the box, not some exercise of mythological proportions! Again, it shows Sony's total lack of investment. All these indie ports? Sony isn't paying more than lose change for them, if anything.

So yes, there was some games news, which is to be commended,  But this is really Sony saving stuff up that it didn't announce at E3 - the company was saving it up for this event. And don't expect much more of substance until well into next year. The indies will keep coming, along with the odd port but the lack of desire to farm out the Killzone engine or do any thinking outside of the lack-of-business as usual is truly frustrating.

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