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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Square Enix announces a new "Saga" for Vita in 2015

In another one of those mad Nico Nico broadcasts, Square has just announced something for the Vita, Its based on the SaGa series which is most recently doing the rounds as a mobile game, but started life out on GameBoy and PS2, if I read rightly. More on Wikipedia of all things, it'll be the series 25th anniversary, so here's hoping its something good.

All we have is one pic provided by artist Satomi Kobayashi which doesn't give much away, it has enough history (Romancing Saga, etc) to be big, but is it now just a watered down experience? Anyway, its still no Type-0, so keep trying Square!




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Currently playing on my Vita/PS3/PS4/PS5


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