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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

See some Magical High School, bang Out of Order gameplay

Bandai Namco continue to push this desperately generic looking RPG, and while I like the costumes, every video I've seen looks horrendously similar (I'm hoping this is a training scenario). The Magical High School series is supposed to be pretty popular, but I don't think this is game to trade on its success, certainly the marketing has been some of the most boring I've ever seen out of Japan.

We have the extended trailer and a playthrough to watch, but it'll be tough going for all but the most hardcore of fans.

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Currently playing on my Vita/PS3/PS4/PS5


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