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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Here's what a 20th anniversary Vita could look like

Someone, not sure who, has posted a mock up of what a PS Vita 20th Anniversary edition could look like. I have no idea why Sony isn't pushing a Vita version of the limited edition classic PS One colour scheme. This looks smart, has a lovely PS button and could do no harm to Vita sales at all! Thrown in a bundle with some PS One classics and it should have no trouble selling out of a 25K limited edition.


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Currently playing on my Vita/PS3/PS4/PS5


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